Friday 29 April 2011

Final 2D storyboard

Dialogue needs to be added but here is my final 2D storyboard. I've gone for floaty camera movements and "out of" focus backgrounds to add an extra dimension. From here I plan to create detailed digital concept paintings, keeping in mind style, theme and target audience. The live footage at the start and end will hopefully be filmed next Tuesday!

1 comment:

  1. Hey Paul,

    great to see you powering through the planning stages; a couple of thoughts/responses.

    1) Something niggles me about the title - what I mean is that calling your film 'Infected' and having it up front rather undoes the narrative arc of your film as a whole - in other words it gives your ending away. Does it need a title, I wonder? My feeling is the how piece would be more powerful without that kind of signposted 'INFECTED!!!' preface. Without it, your piece is free to begin as a universalised, 'any person' scenario - the content of which becomes clear as the story plays out - not before. Also - there's something of the b-movie about 'Infected' - especially with the red, inflamed tinge behind the font - and I think it conflicts with the maturity of your overall approach.

    2) Musically, I think you need to give your piece more personality; there doesn't seem to be much of a relationship between the score and the grammar of the shot sequences; I suggest you marry up the pace much more closely and really 'use' the soundtrack to create different rhythms within the story.

    3) In terms of shot structure, you've got a lot of straight on/midground shots - all of which are great for conveying maximum info and context; however, where you've got the docking scenes etc. you might want to consider employing some 'invisible editing' between midground/close-up shots; so, for example, we see the virus docking, and then as it actually connects, that shot is a close-up, and then back to the midground shot as it retracts, and then cut to a POV from the surface of the cell, looking up as the virus retracts towards the camera; essentially, identify ways to add texture to your shot sequences where appropriate.

    Anyway - just some observations! And good luck with the live-action stuff; be sure to give yourself lots of coverage; i.e. shoot the scene from a number of different angles, so, if necessary, you can cut the scene together from different POVs - and simply to give yourself maximum wriggle room in post. Also keep an eye out for continuity - if there's a pencil on the desk, make sure it's in every shot - boring and basic, but valuable nonetheless.