Tuesday 13 March 2012

Mental Ray Tutorials (Part 1)

Transitioning from Maya software to Mental Ray


Maya Software Depth Map Shadow reference

Mental ray shadow map default render (blurred shadows)

Shadow map 'softness' refinements

Final Mental Ray Shadow map

Motion Blur Methods

2D Motion Blur: Maya Software

Blur by frame: 1.00 Blur Length 1.00

Blur by frame: 3.00 Blur Length 1.00

Blur by frame: 3.00 Blur Length 3.00

Blur by frame: 2.00 Blur Length 1.00

Blur by frame: 2.00 Blur Length 1.00
Shutter open: -1.00 Shutter Close: 1.00

Blur by frame: 2.00 Blur Length 1.00
Smooth Value: 10

3D Motion blur: Maya Software

No Motion Blur

Blur by frame: 1.00 Shutter: 144 Coverage: 0.125

Blur by frame: 1.00 Shutter: 50 Coverage: 0.125

Blur by frame: 1.00 Shutter: 100 Coverage: 0.125

Blur by frame: 1.00 Shutter: 100 Coverage: 1.00

3D Motion blur: Mental Ray No deformation

Preview quality
Motion Steps: 1.00 Time Sample: 1.00

Preview quality
Motion Steps: 5.00 Time Sample: 1.00


Preview quality
Motion Steps: 5.00 Time Sample: 2.00 
Time Contrast: 0.5


Production quality
Motion Steps: 5.00 Time Sample: 1.00
Time Contrast: 0.5

3D Motion blur: Mental Ray Razteriser (Rapid Motion)

Motion Steps: 5.00 Time Sample: 1.00
Time Contrast: 0.5
Visibility Sample: 0.00 Shade Quality: 1.00


Motion Steps: 5.00 Time Sample: 1.00
Time Contrast: 0.5
Visibility Sample: 1.00 Shade Quality: 1.00


Motion Steps: 5.00 Time Sample: 1.00
Time Contrast: 0.5
Visibility Sample: 1.00 Shade Quality: 0.001

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