I completed modelling my character and UV mapped him...
Inspired by the graphic novel "Ascent" and the comic book series "Victor" I discovered in my research, I made some cell shaders to try and recreate the comic book feel. I could then render out a separate pass with cross hatch textures in the vein of Raymond Briggs.
Once UV mapped, I moved on to rigging. As this character isn't walking and is mostly flying, the legs are rigged with forward kinematics. Here is a quick rig test animation...
At this point I discovered the toon shader settings. I liked the cell shaders but I couldn't make the black outlines consistent. The toon shader sorted this and I did a test render compositing simple colours with a grayscale lambert with lights to retain the shadows. Here is the composition....
I liked the results so I returned to my character and created a basic animation and composited together "TOON" and "CROSSHATCHING" passes. Here are the results....
Currently I am setting up the first scene with all of the passes, getting it ready to animate. Here is a composited image of it so far.... (the window will eventually have a matte painting of the street to add depth)